﻿using UnityEngine;
using System.Collections;

public class KnapsackPanel : Inventory
{
	private static KnapsackPanel _instance;

	public static KnapsackPanel GetInstance
	{
		get
		{
			if (_instance == null)
			{
				_instance = GameObject.Find("KnapsackPanel").GetComponent<KnapsackPanel>();
			}

			return _instance;
		}
	}
}
